Design Guidance
General | Text
- Consider potential issues with glare, based on
- The surface finish of the item being looked at
- The intensity of the light source
- The spatial position of the surface, the viewer, and the light source with respect to the angle of view
- Contemplate enabling users to control the intensity, position, and angle of the lighting sources to best suit their own vision ability and the task
- Think about using colours to help convey information but ensure they are supplemented by presenting the information in alternative ways (e.g. use shapes and text)
- Consider using colour contrast to help make things stand out, but ensure there is also sufficient brightness contrast
- Check that a product remains usable when its image is converted to grey scale
- Think about assisting those with vision impairments by supplementing information through auditory or tactile means, with due consideration for information overload
- Arrange the design so that it remains visible and usable for those who have some loss of visual field
- Think about minimising exclusion by ensuring the design remains usable while wearing a vision impairment simulator



