Thinking | ||||||||||||||||||||||||||
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Thinking, also known as “cognition”, is the way we respond to sensory perceptions of the world, process them and choose our responses. We do this with continual reference to long-term memory, using a short-term memory area for mental working that is also linked to conscious attention. The brain organises incoming sensory information, processes it in the light of consciousness through attention and then initiates responses in the form of actions. At a higher level, the sensory, cognitive and motor functions of thinking are integrated together within the brain. Understanding the interaction between these is a basis for good product design. On this page:
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The Thinking section was authored by Pat Langdon and Sam Waller |
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Understanding thinking | ||||||||||||||||||||||||||
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Most of the processes that underlie thinking occur in the brain, which forms part of the central nervous system, which in turn transmits sensations and sends signals to muscles through the spinal cord and nerves. Biological studies have shown that different regions of the brain are specifically involved in different cognitive functions such as: attention, memory, vision, hearing, and movement initiation as well as coordination and speech. Many functions are also dispersed throughout the brain. With age there is a general slowing of intentional action and reduction in capability for attention. The ability to recognize patterns is also reduced. There is an increased susceptibility to distraction whilst attending to a task, resulting in reduced capability for tasks that require two or more simultaneous functions. Well-established memories and skills are unaffected with age, whereas the time required to learn new things, make decisions and respond to sensory information increases, as can the frequency of errors. Degenerative brain disorders are more prevalent with age, examples of which include Parkinson’s and Alzheimer’s diseases. These affect memory, attention, movement, perception, reasoning and social interaction to varying degrees. |
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Cognitive processes: Introduction | ||||||||||||||||||||||||||
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The brain serves many functions, a complete description of which are beyond the scope of this website. For understanding product interaction, the following are most significant
Acting involves processing to convert general intentions and movements into specific actions, in the form of sequenced instructions to muscles |
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Cognitive processes: Perceiving | ||||||||||||||||||||||||||
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Perceiving is the the process by which the brain represents and interprets the information signals sent by the body’s sensory system. Sensory information is available from the eyes (vision); from the ears (hearing, balance) and from the skin, muscles and skeleton (touch, body-sense) for the brain to process into sounds, objects and surfaces, leading to an understanding of the current environment. Low-level sensory information is briefly stored, while processing distinguishes and selects important features. For visual processing, information about shading, colour, motion and depth may be used to separate shapes from their background and identify objects. Recognition occurs when higher-level cognitive visual processing groups features into edges, clusters and patterns, then rotates and scales the image to match items in memory. Some aspects of the environment may be perceived automatically, such as the use of light and shadow to form a perception of a three dimensional object. Visual illusions highlight instances where alternative interpretations of the perceived environment are possible. Working memory allows us to reason about visual features and spatial relationships. Similar processing and representations are also involved in hearing to enable us to perceive speech, and to detect sounds in noisy environments. Our sense of where the body is within the environment results from the coordinated operation of all senses. |
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Cognitive processes: Working memory | ||||||||||||||||||||||||||
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Working memory is used to manipulate and rearrange information within the span of attention. Information can originate from memory or from perception, and can be stored for up to 20 seconds before it decays. Information can be held in different forms, such as the verbal meaning of words (e.g. a word “house”), the visual or spatial content of attended material (e.g. “the shape of a house”) or its episodic context (e. g. “it's the place where I live”). Attention and executive function refers to the execution of the processes that interface between long-term memory, working memory, perception and cognition; the number of different things that can be kept in working memory at once; and the choice and focus of information that is processed. Working memory is known to be organised into “chunks” or items. This type of memory can be thought of as a rough working area for items being attended to. Examples of its use include remembering a phone number that’s being read out, or a list of words presented in a drop down menu, or where the objects on a table are in relation to each other. The capacity of working memory is known to be limited to around 7 chunks or items, although the amount of information that can actually be simultaneously stored and processed depends on the form of the information, the way in which it is chunked together, and how the present information links together and with stored memories. |
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Cognitive processes: Long-term memory | ||||||||||||||||||||||||||
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Long-term memories require learning and repetition to become fixed, but once stored they can last a long time and be retrieved by triggers or cues. Knowledge may be in different forms, such as remembering what things are; how to do something; or remembering linked episodes of verbal and visual interactions that occurred in the past. Prospective memory is remembering to do something in the future, such as checking that food left cooking is not burning. Remembering that the perceptual cues in front of you are similar to a stored memory is called recognition, while remembering something stored in memory from different cues in front of you is called recall. Identifying whether you have seen someone’s face before requires recognition, while remembering their name takes longer because it requires recall. Our general prior experience helps to realise that buttons should be pushed, and handles should be pulled, while specific experience with a product makes it easier to use in the future. The ability to use a new product is strongly dependent on how well it matches with these specific and general experiences. Our ability to learn decreases with age, so a product is likely to be difficult to use for an older person if it does not match up with their experiences when younger. Initial interaction with an unfamiliar product is characterised by frequent errors but this can improve if the product supports learning through feedback. |
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Cognitive processes: Attention | ||||||||||||||||||||||||||
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Attention is thought to be a function of working memory. It can be consciously directed towards specific tasks, or it can be ‘grabbed’ by a distracting event such as a flashing light or the sound of one's name. This can be advantageous, to direct a person's attention towards a warning or impending hazard, or can be a distraction if a flashing light disrupts attention away from the task at hand. For each individual, attention can be overloaded if too many things have to be kept in mind at once, in which case items or tasks may be forgotten. For example, if a person attempts to cook while having a conversation or reading, it is likely that something will be forgotten or an action will be missed. Working memory performance is also affected by the time taken to process incoming sensory information, and to decide on, and implement, the required response. For example, when driving a car, incoming sensory information is continually processed in the form of road hazards, signs, and information from the vehicle. If the user cannot process and respond to the incoming information fast enough, then newly arriving information passes unnoticed, or existing information is lost. Working memory has limited overall resources which are divided amongst separate visual and verbal modes, each of which use their own storage. |
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Cognitive processes: Visual thinking | ||||||||||||||||||||||||||
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Visual thinking is the ability to perceive and think about visual objects and spatial relationships in two and three dimensions. Some key functions are
Visual thinking and other processes develop a perception of shape, using colour, shading, depth and motion. Shapes are then matched to objects in our visual memories. Buttons that share similar functions on a calculator have been designed so that they are perceived as part of the same visual group, thereby making the calculator easier to use. |
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Cognitive processes: Verbal thinking | ||||||||||||||||||||||||||
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Verbal thinking refers to the conversion of speech, words and symbols into meaningful constructs, and the use of established semantic knowledge (what things are) stored in long term memory. Semantic memory holds words and their meanings, the relationships between words and more complex structures such as language, grammar, rules and knowledge. These elements are constructed and utilised through processes of relating, reasoning, and categorising that are thought to be carried out in working memory as a result of executive processing. In order to understand speech and printed material, low-level auditory and visual processing must first separate the sounds and letters from the background. Higher-level processing, under the control of attention, can then operate on the word sounds and text objects to generate words that are held in working memory. These processes use separate auditory and visual stores. Executive processes in working memory then interface with long-term memory to enable the meaning of words to be understood. Retrieved episodic memories further contextualise how, where and when these words were encountered. High-level thinking can then use memories of how to do things to generate speech or writing by the initiation of low-level muscular actions. |
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Design guidance: Perception and attention | ||||||||||||||||||||||||||
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Design guidance: Memory and learning | ||||||||||||||||||||||||||
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Population statistics: Prevalence data | ||||||||||||||||||||||||||
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The thinking ability level is calculated using this table, which considers the number of disabilities from the list below
Thinking disabilities
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Graph showing the distribution of thinking ability, where those with full ability (T12) are not shown. Important note |
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Population statistics: Demand and exclusion | ||||||||||||||||||||||||||
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No demand: The user is not required to do things similar to any of the tasks listed below. Low demand: The user is required to do things similar to 4 of the tasks below. Moderate demand: The user is required to do things similar to 7 of the tasks below. High demand: The user is required to do things similar to 11 of the tasks below.
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Graph showing the number of people who would be excluded due to various levels of thinking demand. Important Note |
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